Friday, December 21, 2007

Further evidence why cats are better than dogs. (Video)

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It's Secession Friday!

First, I saw this: The Lakota Indians Split

and then this: Republic of New Hampshire.

and I sort of already knew about these guys: Texas Nationalist Movement

and I thought about it for a bit, and I thought that if any state should want to secede, it should be California. Google 'California secession' and voila!

I think with a little quid pro quo, all of these goals can become reality. The Texans separatists support the Californian rebels who support the New Hampshire insurgents who support the Lakotian insurrectionists, etc. Eventually the people of Florida will want to get in on the independence bandwagon, but they won't become the Republic of Florida. Probably the Reino de la Florida or something. Best of all will be the chance to see the Peoples Republic of Massachusetts declare war on the Holy Baptist Texan Empire. I'm already outlining the national advantages for the board game version.

1. Wicked Chowdah- Massachusetts naval units defend at a +1 in cold weather combat.

2. Texas Tea- Texas armor and mech infantry units automatically sack Boston in the first round. Game is over.
They are not quite balanced yet, but no worse then our current NA's for Axis & Allies.

5 comments:

Robin said...

Man, I gotta get you playing some real wargames.

Hey, here's a good starter game

Red A said...

Here's a tidbit:

People in Northern California call their region "Norcal"

People in Southern California call Northern California "Nocal"

We say "Get on 5 and head south" while they say "Get on the 5 and head north."

Hank Williams Jr. mentioned Northern California in one of his songs.

Southern California would fall in about 3 turns when the boys from the North rolled over their hastily formed conscript Undocumented Alien units. Sure we had some Oregoners come down and help, but they hate those bastards even more than we do (chanelling Patton there.)

p.s. Bay Area is another planet.

Robin said...

There are people in Norcal who can fight?

Where?

You'd have to promise to only use Lands' End to make your uniforms to get anyone to enlist.

Chaon said...

"You'd have to promise to only use Lands' End to make your uniforms."

Heh heh. But come to think of it, army ponchos made out of Gore-Tex would be pretty sweet.

Robin, I checked out the game you linked to. I'm just not so excited to run another version of some European WWII campaign. Though I'm perfectly content to make the exact same first round moves for the Soviets every game in A & A, so I'm not sure what my problem is.

What I want in a wargame is 1) simultaneous moves, where both sides decide movements and then they are resolved (like Diplomacy), and 2)A very broad scope (like A & A), with a drill-down aspect to resolve battles through *gasp* tactics. (like the games you have suggested)

And I don't want to do it on a computer. I like beer and pizza and moving little plastic tanks around while making abusive comments about the ancestry of my opponents.

Robin said...

Karl, that one was mostly a joke, it is going to be an immense monster game of the Normandy invasion.

There are a very few wargames with simultaneous movement, usually because it is so cumbersome. Most of the ones I can think of are airgames like Air Force / Dauntless etc.

There are some good games that alternate movement within a turn, Berg has a series of ancient history games like SPQR, Alexander, etc. on the GMT Games site. Victory Games' Civil War was another good one with that structure. And there was a great tactical game of Eastern Front WWII with an atrocious box cover called Panzer Commander that had a chit pull system to decide order of play within a turn.