Wednesday, June 14, 2006

A & A Rule changes

Changing the Japanese National advantage Kamikaze to this:
At the start of a sea combat (both attack and defense qualify - but never on land), the Japanese player designates any number of his fighters (not bombers) as Kamikaze fighters. Your attacking air units may make a combat move without having to land in a friendly space afterward, using their full range of movement (4 regular, 6 with Long Range Air) to reach the target sea zone. In the first cycle of combat, Kamikazes hit in the opening fire step of combat (meaning, their casualties cannot hit back) - each Kamikaze specifies one specific enemy unit, which it tries to hit (several Kamikazes could specify the same target unit, but they cannot call off an attack or change targets once conduct combat begins). Kamikazes hit on a 4 in attack and defense (5 on defense with Jets). Kamikazes cannot be hit by enemy units. Instead, they automatically die after the first cycle of combat, whether they have hit or not.


And thinking about this for the U.S. National Advantage Fast Carriers:
Fast Carriers- Your aircraft carriers have a move of 3 and cost 14 IPC's.

5 comments:

Anonymous said...

Fast carriers -- definitely like the new cheap price. But shouldn't we also upgrade all US naval units to 3 in the Pacific? That would reflect the reality of post-43 fast BBs, fast cruisers, and fast carriers.

Alternatively, you could dispense with the speed increase, and instead allow US CVs to move prior to launching aircraft. That would be a real gain in speed, in game terms.

Michael

Chaon said...

What is this 'reality' of which you speak?

Anyway, no. All Pacific naval units moving 3 is too big of a change. If the fast Carriers like this are still two ineffectual (and it will be months before we get it worked out), then maybe make them take two hits like battleships. But I think doing that would send Axis bids into the double digits immediately.

Red A said...

For the Kamikaze rule, I think allowing them to target individual units is too powerful...what I would do with them is fly one or two in, slap down the carrier and then force the two us planes to sink with it as they would have no place to land...or would they be allowed to hover and fly off on their own turn?

Hmmmm, maybe make presence of enemy fighters disallow the targeting function ala destroyers?

Chaon said...

That's ok. That just means that the U.S. has to make sure their carriers never get caught in open water without having an island to land the planes. Whacking the carrier and dunking the planes is what kamikaze is all about- it just never happens with the rules we've been plating.

I guess you are back? Want to play Sunday?

Robin said...

If only you played a real wargame ...