Friday, June 23, 2006

A REAPER NEWLY I

Fire a Shot Heard 'Round the World on the 4th of July!
...These dictatorships, terrorist states and so-called "free" nations of the world plan to meet on our home soil to finalize a U.N. treaty that would strip all citizens of all nations of their right to self-protection, and strip you of your rights under the Second Amendment.
Dammit. I HATE it when I get stripped of my right to self protection. All I can say is, the dictatorships, terrorist states, and so-called "free" nations can have my tire iron when they pry it from my cold, dead, nicotine-stained fingers.

No wait a minute, that's kind of extreme. Maybe they can have my tire iron if they buy me a couple of beers and then I get up to go to the bathroom and forget to bring it. Then the they could slip it into a backpack or something and walk away. I probably wouldn't notice for like a week or so, and then I'd be all like, "Where's my tire iron?".

But back to the link. The esteemed and perhaps not insane Mr. LaPierre encourages us all to "Send three, ear-splitting letters of protest...". It's pretty easy to do since Wayne has already written the letters for us.
Americans like me have over 230 years of experience in defeating the anti-freedom aims of petty tyrants and powerful dictators alike.
Well actually, I have 230 years of experience in thwarting the dastardly plans of the Bavarian Illuminati. But some of those plans did entail "anti-freedom aims", like that one plot in '87 to send the entire population of Montana to work in the salt mines. To this day, Montana sends annual thanks to me. And my tire iron.

5 comments:

Michael Turton said...

Well actually, I have 230 years of experience in thwarting the dastardly plans of the Bavarian Illuminati.

Ha! We fooled you! They are just a front for A*A. fnord

Michael
Number Two of the Five

Chaon said...

Who are you to question the machinations of the Bavarian Illuminati? Hmmm?

BTW, Michael and I think the E1 rocket buy might be a gamebreaker. Still discussing, will playtest more soon. Any chance of you ever getting out of the house, Dad?

Red A said...

Yes, it's possible now that I do more housework.

The only way they could be gamebreaker is by having no counter, but I think the test would be to run a full turtle on it - like you did so well last game.

http://www.google.com/trends?q=%22uranium%22+%2C+%22salt%22+&ctab=0&geo=US&date=all

Salt Lake City....LOL.

Chaon said...

That was an Atlantic Wall + Wolfpack turtle. I'm not so confident of it working w/out N/A's. I'm actually thinking of going back to Malv's combined Atlantic fleet thingy, which I have always thought sucked. But Germany has to keep those rockets out of Algeria and Norway.

Michael Turton said...

I ran the combined fleet yesterday. My first turn buy for the Germans was 1 Carrier, 1 artillery, and rockets (bought extra flak gun on turn 2, turn 3 hitting Russia with 2 rockets, hitting UK with two rockets). Very strange game. The Germans kept the Brits and US out of Africa long enough to hold on to it for three turns, offsetting UK rockets. UK was completely out of game, total IPCs under 15 for first six turns. But in the long run rockets just smother Germany. Because there is no way to get rid of rocket in UK and in Cauc until Japan captures it. And by then UK can have additional rocket in Norway or N africa or both. Thus each turn German is hit by Bomber + 2-3 rockets. Germany is under 30 IPCs almost the entire game.

My turn 1 move put German Med Navy into west med to take Gibraltar. I put bomber, fighter, and two armor (1 bid armor) and inf on Egypt and took it. Problem is that with only 1 Ger armor remaining UK takes it right back, and brings fleet through into Med on non-combat move, with destroyer waiting. Bottom line, without Axis BB in eastern med, UK navy always comes through, no way around it. And then Axis is really in bind.

Also, I combined the fleets on turn 2 -- attacked US/UK fleet off algeria, moved baltic fleet in sea zone 7 (flying off planes to attack), then retreated Med BB and transport into sea zone 7 after one round of fighting. Stripped away transports, lost only the sub. Then on turn three whole axis navy is there -- can invade UK, can retake algeria, can trash canada, can control sea zones around UK. Sweet.

US buy on turn 1 is also key. Bought 4 fighters, so put eight fighters into UK on turn 2. This means axis navy is ground to bits on turn 3. So even combining navies is pointless, since Allies have spare IPCs to grind them to nothing anyway.

But I think we ought to focus on increasing Japan's punch. I used to buy three factories right away and push 9 armor up every turn, but I quit doing that. I think that may have to be the answer. Japan just doesn't seem to arrive in time with enough force. Also, we should consider Japan buying rockets on turn 2,3 or 4 to wear down Russia. With two flak guns plus native Japan gun, it could put three rockets on Russia no sweat, and churn out rockets on US by taking Midway and Hawaii.

Perhaps our play of Japan has become somewhat stereotyped. I'll run that later today and see what happens.

Michael